Move the capture/encode/send pipeline out of cmd/teleportfling into a GUI-free Engine so the CLI and the desktop app share one implementation: - flinger: Config/Engine/Status, audio+video+stats loops, pattern source - config: JSON persistence at ~/.config/teleportfling/config.json - cmd/teleportfling: thin CLI wrapper around the engine (same flags) - golangci: extend exclusions to flinger/config
114 lines
2.5 KiB
Go
114 lines
2.5 KiB
Go
// Package config loads and saves the teleportfling settings file.
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//
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// The file is JSON at ~/.config/teleportfling/config.json and holds the
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// user-visible knobs exposed by the GUI (name, port, quality, fps, source,
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// audio, monitor). Secrets and runtime state are deliberately excluded.
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package config
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import (
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"encoding/json"
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"errors"
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"os"
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"path/filepath"
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"teleportfling/internal/flinger"
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)
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// Config mirrors flinger.Config with JSON tags for persistence.
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type Config struct {
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Name string `json:"name"`
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Port int `json:"port"`
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Quality int `json:"quality"`
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FPS int `json:"fps"`
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Source string `json:"source"`
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Audio bool `json:"audio"`
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StreamIndex int `json:"stream_index"`
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}
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// Default returns the default configuration.
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func Default() Config {
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c := flinger.DefaultConfig()
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return Config{
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Name: c.Name,
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Port: c.Port,
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Quality: c.Quality,
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FPS: c.FPS,
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Source: c.Source,
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Audio: c.Audio,
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StreamIndex: c.StreamIndex,
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}
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}
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// ToFlinger converts a persisted config to the engine config.
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func (c Config) ToFlinger() flinger.Config {
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return flinger.Config{
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Name: c.Name,
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Port: c.Port,
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Quality: c.Quality,
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FPS: c.FPS,
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Source: c.Source,
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Audio: c.Audio,
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StreamIndex: c.StreamIndex,
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}
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}
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// pathVar is the config file location; overridable in tests.
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var pathVar = func() string {
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dir, err := os.UserConfigDir()
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if err != nil {
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dir = "."
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}
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return filepath.Join(dir, "teleportfling", "config.json")
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}()
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// Path returns the config file location.
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func Path() string {
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return pathVar
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}
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// Load reads the config file, returning Default when it does not exist.
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func Load() (Config, error) {
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p := Path()
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data, err := os.ReadFile(p)
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if err != nil {
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if errors.Is(err, os.ErrNotExist) {
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return Default(), nil
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}
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return Config{}, err
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}
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var c Config
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if err := json.Unmarshal(data, &c); err != nil {
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return Config{}, err
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}
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// Fill any zero values with defaults so a hand-edited file still works.
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d := Default()
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if c.Port == 0 {
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c.Port = d.Port
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}
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if c.Quality == 0 {
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c.Quality = d.Quality
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}
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if c.FPS == 0 {
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c.FPS = d.FPS
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}
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if c.Source == "" {
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c.Source = d.Source
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}
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return c, nil
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}
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// Save writes the config file, creating the directory if needed.
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func Save(c Config) error {
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p := Path()
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if err := os.MkdirAll(filepath.Dir(p), 0o755); err != nil {
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return err
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}
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data, err := json.MarshalIndent(c, "", " ")
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if err != nil {
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return err
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}
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return os.WriteFile(p, data, 0o600)
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}
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