Files
TeleportFling/internal/config/config.go
T
petere 34efbaf26d feat: support custom --config path in CLI and GUI
Add config.LoadFrom/SaveTo for arbitrary paths and thread a --config
flag through both entry points:
- CLI: --config loads a file first; explicit flags override file values
- GUI: --config selects the settings file used for load and save
- tests for LoadFrom/SaveTo and default fallback
2026-09-19 08:35:07 +01:00

137 lines
3.3 KiB
Go

// Package config loads and saves the teleportfling settings file.
//
// The file is JSON at ~/.config/teleportfling/config.json and holds the
// user-visible knobs exposed by the GUI (name, port, quality, fps, source,
// audio, monitor). Secrets and runtime state are deliberately excluded.
package config
import (
"encoding/json"
"errors"
"os"
"path/filepath"
"teleportfling/internal/flinger"
)
// Config mirrors flinger.Config with JSON tags for persistence.
type Config struct {
Name string `json:"name"`
Port int `json:"port"`
Quality int `json:"quality"`
FPS int `json:"fps"`
Source string `json:"source"`
Audio bool `json:"audio"`
StreamIndex int `json:"stream_index"`
// Announce is a *bool so an absent JSON key (older config files) keeps
// the default instead of silently disabling announcements.
Announce *bool `json:"announce"`
}
// Default returns the default configuration.
func Default() Config {
c := flinger.DefaultConfig()
announce := c.Announce
return Config{
Name: c.Name,
Port: c.Port,
Quality: c.Quality,
FPS: c.FPS,
Source: c.Source,
Audio: c.Audio,
StreamIndex: c.StreamIndex,
Announce: &announce,
}
}
// ToFlinger converts a persisted config to the engine config.
func (c Config) ToFlinger() flinger.Config {
announce := true
if c.Announce != nil {
announce = *c.Announce
}
return flinger.Config{
Name: c.Name,
Port: c.Port,
Quality: c.Quality,
FPS: c.FPS,
Source: c.Source,
Audio: c.Audio,
StreamIndex: c.StreamIndex,
Announce: announce,
}
}
// pathVar is the config file location; overridable in tests.
var pathVar = func() string {
dir, err := os.UserConfigDir()
if err != nil {
dir = "."
}
return filepath.Join(dir, "teleportfling", "config.json")
}()
// Path returns the default config file location.
func Path() string {
return pathVar
}
// Load reads the default config file, returning Default when it does not exist.
func Load() (Config, error) {
return LoadFrom(Path())
}
// LoadFrom reads the config file at path, returning Default when it does not
// exist. This lets the CLI and GUI support custom --config paths.
func LoadFrom(path string) (Config, error) {
data, err := os.ReadFile(path)
if err != nil {
if errors.Is(err, os.ErrNotExist) {
return Default(), nil
}
return Config{}, err
}
var c Config
if err := json.Unmarshal(data, &c); err != nil {
return Config{}, err
}
// Fill any zero values with defaults so a hand-edited file still works.
d := Default()
if c.Port == 0 {
c.Port = d.Port
}
if c.Quality == 0 {
c.Quality = d.Quality
}
if c.FPS == 0 {
c.FPS = d.FPS
}
if c.Source == "" {
c.Source = d.Source
}
if c.Announce == nil {
announce := true
c.Announce = &announce
}
return c, nil
}
// Save writes the default config file, creating the directory if needed.
func Save(c Config) error {
return SaveTo(Path(), c)
}
// SaveTo writes the config file at path, creating the directory if needed.
func SaveTo(path string, c Config) error {
if err := os.MkdirAll(filepath.Dir(path), 0o755); err != nil {
return err
}
data, err := json.MarshalIndent(c, "", " ")
if err != nil {
return err
}
return os.WriteFile(path, data, 0o600)
}