feat: add tray streaming status and app icon

- tray icon and tooltip now reflect engine state: grey when stopped,
  green + live frame/drop counters in the tooltip while streaming
- generate a proper app icon (assets/, via cmd/teleportfling-icon) and
  embed it so the window and tray carry the icon without runtime files
- add a .desktop entry template for launching from an app menu
- run Fyne UI updates (status label, tray icon/tooltip) on the main
  thread via fyne.Do to satisfy the threading model
This commit is contained in:
2026-09-18 21:20:52 +01:00
parent 2b3fd54934
commit bb4073f8a3
8 changed files with 269 additions and 1 deletions
+83
View File
@@ -0,0 +1,83 @@
// Package gui provides the Fyne desktop app: a settings window and a system
// tray that start/stop the flinger engine.
//
// The engine itself lives in internal/flinger and is GUI-free, so the tray
// can control streaming without any UI dependency. This package wires the two
// together: config persistence, the settings form, the tray menu and the
// tray status icon.
package gui
import (
"bytes"
"image"
"image/color"
"image/png"
)
// traySize is the icon size in pixels. Tray hosts typically request 22px;
// we render larger and let the host scale down for crispness.
const traySize = 64
// newTrayResource renders a rounded square with a status dot into a
// fyne.Resource that SetSystemTrayIcon accepts.
func newTrayResource(bg, dot color.NRGBA) *staticResource {
img := image.NewRGBA(image.Rect(0, 0, traySize, traySize))
// Rounded-square background.
radius := 14
for y := 0; y < traySize; y++ {
for x := 0; x < traySize; x++ {
if inRoundedRect(x, y, radius) {
img.Set(x, y, bg)
}
}
}
// Center status dot.
cx, cy, r := traySize/2, traySize/2, 16
for y := cy - r; y <= cy+r; y++ {
for x := cx - r; x <= cx+r; x++ {
if (x-cx)*(x-cx)+(y-cy)*(y-cy) <= r*r {
img.Set(x, y, dot)
}
}
}
var buf bytes.Buffer
_ = png.Encode(&buf, img)
return &staticResource{name: "teleportfling-tray", data: buf.Bytes()}
}
// inRoundedRect reports whether (x,y) falls inside the rounded square.
func inRoundedRect(x, y, radius int) bool {
const m = traySize - 1
switch {
case x >= radius && x <= m-radius:
return true
case y >= radius && y <= m-radius:
return true
}
// Corner: within radius of the nearest corner centre.
var cx, cy int
if x < radius {
cx = radius
} else {
cx = m - radius
}
if y < radius {
cy = radius
} else {
cy = m - radius
}
dx, dy := x-cx, y-cy
return dx*dx+dy*dy <= radius*radius
}
// staticResource is a simple in-memory fyne.Resource.
type staticResource struct {
name string
data []byte
}
func (r *staticResource) Name() string { return r.name }
func (r *staticResource) Content() []byte { return r.data }