feat: add tray streaming status and app icon
- tray icon and tooltip now reflect engine state: grey when stopped, green + live frame/drop counters in the tooltip while streaming - generate a proper app icon (assets/, via cmd/teleportfling-icon) and embed it so the window and tray carry the icon without runtime files - add a .desktop entry template for launching from an app menu - run Fyne UI updates (status label, tray icon/tooltip) on the main thread via fyne.Do to satisfy the threading model
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@@ -0,0 +1,115 @@
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// Command teleportfling-icon regenerates the application icon assets in
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// assets/ from scratch. It draws a rounded green square with two lighter
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// "fling" dots suggesting motion.
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//
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// Usage:
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//
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// teleportfling-icon
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//
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// The generated PNGs are committed to the repo and embedded into the binary
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// via the assets package; this tool exists so the icon can be tweaked and
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// regenerated without a design tool.
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package main
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import (
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"bytes"
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"image"
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"image/color"
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"image/png"
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"os"
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)
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// sizes are the icon sizes to emit. Hosts scale from these; 512 is used for
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// the app icon, 256 and 64 for smaller contexts.
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var sizes = []int{512, 256, 64}
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// outputDir is where the PNGs are written (the repo assets directory).
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const outputDir = "assets"
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// inRoundedRect reports whether (x,y) lies inside a square with rounded
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// corners of the given radius.
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func inRoundedRect(x, y, radius, size int) bool {
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m := size - 1
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switch {
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case x >= radius && x <= m-radius:
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return true
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case y >= radius && y <= m-radius:
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return true
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}
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var cx, cy int
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if x < radius {
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cx = radius
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} else {
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cx = m - radius
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}
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if y < radius {
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cy = radius
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} else {
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cy = m - radius
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}
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dx, dy := x-cx, y-cy
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return dx*dx+dy*dy <= radius*radius
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}
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// render draws the icon at the given size into a PNG.
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func render(size int, bg, dot color.NRGBA) []byte {
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img := image.NewNRGBA(image.Rect(0, 0, size, size))
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radius := size / 5
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for y := 0; y < size; y++ {
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for x := 0; x < size; x++ {
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if inRoundedRect(x, y, radius, size) {
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img.SetNRGBA(x, y, bg)
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}
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}
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}
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// Two dots suggesting a flung stream, offset diagonally.
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for i, off := range []int{3, 9} {
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cx, cy, r := size/2, size/2+off*size/32, size/8-i
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for y := cy - r; y <= cy+r; y++ {
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for x := cx - r; x <= cx+r; x++ {
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if (x-cx)*(x-cx)+(y-cy)*(y-cy) <= r*r {
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img.SetNRGBA(x, y, dot)
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}
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}
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}
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}
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var buf bytes.Buffer
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_ = png.Encode(&buf, img)
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return buf.Bytes()
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}
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func main() {
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bg := color.NRGBA{R: 46, G: 125, B: 50, A: 255} // teleport green
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dot := color.NRGBA{R: 150, G: 220, B: 140, A: 255}
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//nolint:gosec // writing generated PNG assets into the repo, not secrets
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if err := os.MkdirAll(outputDir, 0o755); err != nil {
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panic(err)
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}
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for _, size := range sizes {
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name := "teleportfling"
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if size != 512 {
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name += "-" + itoa(size)
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}
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path := outputDir + "/" + name + ".png"
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//nolint:gosec // generated PNG assets, world-readable for installers
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if err := os.WriteFile(path, render(size, bg, dot), 0o644); err != nil {
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panic(err)
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}
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}
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}
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func itoa(v int) string {
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if v == 0 {
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return "0"
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}
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var buf [10]byte
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i := len(buf)
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for v > 0 {
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i--
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buf[i] = byte('0' + v%10)
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v /= 10
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}
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return string(buf[i:])
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}
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