refactor: extract streaming engine into internal/flinger

Move the capture/encode/send pipeline out of cmd/teleportfling into a
GUI-free Engine so the CLI and the desktop app share one implementation:
- flinger: Config/Engine/Status, audio+video+stats loops, pattern source
- config: JSON persistence at ~/.config/teleportfling/config.json
- cmd/teleportfling: thin CLI wrapper around the engine (same flags)
- golangci: extend exclusions to flinger/config
This commit is contained in:
2026-09-18 20:32:45 +01:00
parent 79beeefdc7
commit ba423eb944
8 changed files with 836 additions and 368 deletions
+113
View File
@@ -0,0 +1,113 @@
// Package config loads and saves the teleportfling settings file.
//
// The file is JSON at ~/.config/teleportfling/config.json and holds the
// user-visible knobs exposed by the GUI (name, port, quality, fps, source,
// audio, monitor). Secrets and runtime state are deliberately excluded.
package config
import (
"encoding/json"
"errors"
"os"
"path/filepath"
"teleportfling/internal/flinger"
)
// Config mirrors flinger.Config with JSON tags for persistence.
type Config struct {
Name string `json:"name"`
Port int `json:"port"`
Quality int `json:"quality"`
FPS int `json:"fps"`
Source string `json:"source"`
Audio bool `json:"audio"`
StreamIndex int `json:"stream_index"`
}
// Default returns the default configuration.
func Default() Config {
c := flinger.DefaultConfig()
return Config{
Name: c.Name,
Port: c.Port,
Quality: c.Quality,
FPS: c.FPS,
Source: c.Source,
Audio: c.Audio,
StreamIndex: c.StreamIndex,
}
}
// ToFlinger converts a persisted config to the engine config.
func (c Config) ToFlinger() flinger.Config {
return flinger.Config{
Name: c.Name,
Port: c.Port,
Quality: c.Quality,
FPS: c.FPS,
Source: c.Source,
Audio: c.Audio,
StreamIndex: c.StreamIndex,
}
}
// pathVar is the config file location; overridable in tests.
var pathVar = func() string {
dir, err := os.UserConfigDir()
if err != nil {
dir = "."
}
return filepath.Join(dir, "teleportfling", "config.json")
}()
// Path returns the config file location.
func Path() string {
return pathVar
}
// Load reads the config file, returning Default when it does not exist.
func Load() (Config, error) {
p := Path()
data, err := os.ReadFile(p)
if err != nil {
if errors.Is(err, os.ErrNotExist) {
return Default(), nil
}
return Config{}, err
}
var c Config
if err := json.Unmarshal(data, &c); err != nil {
return Config{}, err
}
// Fill any zero values with defaults so a hand-edited file still works.
d := Default()
if c.Port == 0 {
c.Port = d.Port
}
if c.Quality == 0 {
c.Quality = d.Quality
}
if c.FPS == 0 {
c.FPS = d.FPS
}
if c.Source == "" {
c.Source = d.Source
}
return c, nil
}
// Save writes the config file, creating the directory if needed.
func Save(c Config) error {
p := Path()
if err := os.MkdirAll(filepath.Dir(p), 0o755); err != nil {
return err
}
data, err := json.MarshalIndent(c, "", " ")
if err != nil {
return err
}
return os.WriteFile(p, data, 0o600)
}