feat: add bitrate measurement and quality presets
- sender tracks payload bytes; engine measures stream bitrate over a sliding window and exposes it in Status - GUI status label and tray tooltip show the live bitrate (e.g. 36 Mbps) - add a Preset dropdown (Low/Medium/High/Ultra) that sets quality+fps together and applies live via SetConfig Verified: 36 Mbps shown for Medium (quality 70 @ 30fps) matches the wire measurement.
This commit is contained in:
@@ -10,6 +10,7 @@ package flinger
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import (
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"errors"
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"fmt"
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"image"
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"image/color"
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"io"
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@@ -92,6 +93,9 @@ type Status struct {
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Frames int64
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Dropped int64
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Conns int
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// Bitrate is the measured stream bandwidth in bits per second, averaged
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// over the previous measurement window.
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Bitrate int64
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// Err is the most recent runtime error encountered (capture, encode,
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// packet or audio), or nil if the stream is healthy.
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Err error
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@@ -112,8 +116,15 @@ type Engine struct {
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stop chan struct{}
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frames atomic.Int64
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errMu sync.RWMutex
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lastErr error
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// bitrate tracking
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bitMu sync.Mutex
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bitLast time.Time
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bitBytes int64
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bitrate int64
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}
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// setErr records the most recent runtime error. Pass nil to clear it.
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@@ -254,15 +265,48 @@ func (e *Engine) Status() Status {
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e.errMu.RLock()
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err := e.lastErr
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e.errMu.RUnlock()
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return Status{
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Running: e.stop != nil,
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Frames: e.frames.Load(),
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Dropped: e.sender.Dropped(),
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Conns: e.sender.NumConns(),
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Bitrate: e.measureBitrate(),
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Err: err,
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}
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}
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// bitrateWindow is the sliding window over which bitrate is averaged.
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const bitrateWindow = 2 * time.Second
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// measureBitrate computes the current stream bitrate (bits/sec) over a
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// sliding window. It is called from Status.
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func (e *Engine) measureBitrate() int64 {
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e.bitMu.Lock()
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defer e.bitMu.Unlock()
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now := time.Now()
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bytes := e.sender.BytesSent()
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if e.bitLast.IsZero() {
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e.bitLast = now
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e.bitBytes = bytes
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return 0
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}
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elapsed := now.Sub(e.bitLast)
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if elapsed < bitrateWindow {
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return e.bitrate
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}
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// Bytes accumulated since the previous sample.
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delta := bytes - e.bitBytes
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e.bitrate = int64(float64(delta*8) / elapsed.Seconds())
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e.bitLast = now
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e.bitBytes = bytes
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return e.bitrate
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}
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// audioLoop reads raw PCM and emits WAVE packets. start is the shared
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// reference clock used by the video loop so audio and video timestamps stay
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// aligned on the receiver.
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@@ -375,10 +419,11 @@ func (e *Engine) statsLoop() {
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select {
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case <-tick.C:
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st := e.Status()
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rate := formatBitrate(st.Bitrate)
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if st.Dropped > 0 {
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log.Printf("flinger: %d frames, %d dropped, %d conns", st.Frames, st.Dropped, st.Conns)
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log.Printf("flinger: %d frames, %d dropped, %d conns, %s", st.Frames, st.Dropped, st.Conns, rate)
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} else {
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log.Printf("flinger: %d frames, %d conns", st.Frames, st.Conns)
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log.Printf("flinger: %d frames, %d conns, %s", st.Frames, st.Conns, rate)
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}
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case <-e.stop:
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return
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@@ -386,6 +431,18 @@ func (e *Engine) statsLoop() {
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}
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}
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// formatBitrate renders a bits/sec value in a human-readable form.
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func formatBitrate(bps int64) string {
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switch {
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case bps >= 1_000_000:
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return fmt.Sprintf("%.1f Mbps", float64(bps)/1_000_000)
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case bps >= 1_000:
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return fmt.Sprintf("%.0f kbps", float64(bps)/1_000)
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default:
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return fmt.Sprintf("%d bps", bps)
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}
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}
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// frameSource abstracts the frame source: real capture or the test pattern.
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type frameSource interface {
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Next() (*capture.VideoFrame, error)
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@@ -129,6 +129,63 @@ func TestValidate(t *testing.T) {
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}
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}
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// TestBitrateMeasurement verifies the engine reports a non-zero bitrate once
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// it has been streaming for a bit.
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func TestBitrateMeasurement(t *testing.T) {
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cfg := DefaultConfig()
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cfg.Source = "pattern"
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cfg.Port = 19759
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eng, err := New(cfg)
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if err != nil {
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t.Fatalf("New: %v", err)
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}
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eng.Start()
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defer eng.Stop()
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// Connect a receiver so packets actually flow, and wait for the bitrate
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// window to produce a measurement.
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conn, err := net.Dial("tcp", "127.0.0.1:"+itoa(eng.sender.Port()))
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if err != nil {
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t.Fatalf("dial: %v", err)
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}
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defer func() { _ = conn.Close() }()
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go func() {
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buf := make([]byte, 64*1024)
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for {
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if _, err := conn.Read(buf); err != nil {
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return
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}
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}
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}()
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deadline := time.Now().Add(4 * time.Second)
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for time.Now().Before(deadline) {
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if eng.Status().Bitrate > 0 {
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return
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}
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time.Sleep(200 * time.Millisecond)
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}
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t.Error("bitrate stayed 0 after 4s of streaming")
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}
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// TestFormatBitrate checks the human-readable bitrate formatting.
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func TestFormatBitrate(t *testing.T) {
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cases := []struct {
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bps int64
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want string
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}{
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{500, "500 bps"},
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{5_000, "5 kbps"},
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{5_000_000, "5.0 Mbps"},
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}
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for _, c := range cases {
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if got := formatBitrate(c.bps); got != c.want {
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t.Errorf("formatBitrate(%d) = %q, want %q", c.bps, got, c.want)
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}
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}
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}
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func itoa(v int) string {
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if v == 0 {
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return "0"
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@@ -61,6 +61,7 @@ type App struct {
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portEnt *widget.Entry
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qualitySel *widget.Select
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fpsSel *widget.Select
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presetSel *widget.Select
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nameEnt *widget.Entry
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audioChk *widget.Check
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announceChk *widget.Check
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@@ -147,6 +148,12 @@ func (g *App) buildUI() {
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g.fpsSel = widget.NewSelect([]string{"15", "30", "60"}, g.applyLiveSettings)
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g.fpsSel.SetSelected(itoa(g.cfg.FPS))
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// Preset: one-click quality/fps combos. Choosing one sets the Quality and
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// Frame rate selectors and applies them (live if running). Created after
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// the quality/fps selects so applyPreset's references are valid.
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g.presetSel = widget.NewSelect([]string{"Low", "Medium", "High", "Ultra"}, g.applyPreset)
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g.presetSel.SetSelected("High")
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// Audio.
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g.audioChk = widget.NewCheck("Capture system audio", nil)
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g.audioChk.SetChecked(g.cfg.Audio)
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@@ -173,6 +180,7 @@ func (g *App) buildUI() {
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{Text: "Port", Widget: g.portEnt},
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{Text: "Source", Widget: g.srcSel},
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{Text: "Monitor", Widget: g.monSel},
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{Text: "Preset", Widget: g.presetSel},
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{Text: "Quality", Widget: g.qualitySel},
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{Text: "Frame rate", Widget: g.fpsSel},
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{Text: "", Widget: g.audioChk},
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@@ -241,6 +249,25 @@ func (g *App) selectedMonitorIndex() int {
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return g.cfg.StreamIndex
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}
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// applyPreset applies a named quality/fps preset to the Quality and Frame
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// rate selectors, then pushes it live if the engine is running.
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func (g *App) applyPreset(string) {
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var q, f int
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switch g.presetSel.Selected {
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case "Low":
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q, f = 50, 15
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case "Medium":
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q, f = 70, 30
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case "Ultra":
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q, f = 100, 60
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default: // High
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q, f = 85, 30
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}
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g.qualitySel.SetSelected(itoa(q))
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g.fpsSel.SetSelected(itoa(f))
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g.applyLiveSettings("")
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}
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// applyLiveSettings pushes the current form values (quality, fps, name,
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// audio, announce) into a running engine via SetConfig so changes take
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// effect without restarting the stream. When the engine is not running it is
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@@ -354,6 +381,9 @@ func (g *App) watchStats() {
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g.statusLab.Importance = widget.SuccessImportance
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}
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tip := "TeleportFling · " + frames + " frames, " + dropped + " dropped"
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if st.Bitrate > 0 {
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tip += " · " + formatBitrate(st.Bitrate)
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}
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if st.Err != nil {
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tip += " · error"
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}
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@@ -372,12 +402,27 @@ func formatStatus(st flinger.Status) string {
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if st.Dropped > 0 {
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base += " · " + itoa(int(st.Dropped)) + " dropped"
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}
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if st.Bitrate > 0 {
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base += " · " + formatBitrate(st.Bitrate)
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}
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if st.Err != nil {
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base += "\nError: " + st.Err.Error()
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}
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return base
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}
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// formatBitrate renders a bits/sec value in a human-readable form.
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func formatBitrate(bps int64) string {
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switch {
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case bps >= 1_000_000:
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return fmt.Sprintf("%.1f Mbps", float64(bps)/1_000_000)
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case bps >= 1_000:
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return fmt.Sprintf("%.0f kbps", float64(bps)/1_000)
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default:
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return fmt.Sprintf("%d bps", bps)
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}
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}
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// stop halts the engine and returns the UI to the stopped state.
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func (g *App) stop() {
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if g.statsDone != nil {
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@@ -37,6 +37,7 @@ type Sender struct {
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port int
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dropped atomic.Int64
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bytes atomic.Int64
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}
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// New creates an unconnected Sender.
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@@ -95,6 +96,10 @@ func (s *Sender) Send(b []byte) {
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s.mu.Lock()
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defer s.mu.Unlock()
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// Count the packet once as produced bandwidth (independent of how many
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// receivers are attached).
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s.bytes.Add(int64(len(b)))
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for c, ch := range s.conns {
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switch {
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case len(ch) > dropAt:
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@@ -125,6 +130,11 @@ func (s *Sender) Dropped() int64 {
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return s.dropped.Load()
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}
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// BytesSent returns the total number of payload bytes handed to Send.
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func (s *Sender) BytesSent() int64 {
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return s.bytes.Load()
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}
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// Close shuts down the listener and waits for all writer goroutines to
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// drain. After Close returns the Sender must not be reused.
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func (s *Sender) Close() {
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