feat: surface runtime errors in engine status

Record the most recent runtime error (capture, encode, packet, audio)
in the engine and expose it via Status.Err. The GUI shows it in the
status label (highlighted as a danger) and in the tray tooltip, so a
denied screen-share or encoder failure is visible without reading logs.
This commit is contained in:
2026-09-19 10:13:17 +01:00
parent c1ad3416a1
commit 50955fd606
2 changed files with 52 additions and 1 deletions
+29
View File
@@ -1,6 +1,7 @@
package flinger
import (
"errors"
"net"
"testing"
"time"
@@ -77,6 +78,34 @@ func TestNewRejectsBadSource(t *testing.T) {
}
}
// TestSetErrStatus verifies runtime errors are exposed via Status and can be
// cleared.
func TestSetErrStatus(t *testing.T) {
cfg := DefaultConfig()
cfg.Source = "pattern"
cfg.Port = 19757
eng, err := New(cfg)
if err != nil {
t.Fatalf("New: %v", err)
}
if st := eng.Status(); st.Err != nil {
t.Fatalf("expected no error initially, got %v", st.Err)
}
sentinel := errors.New("test capture failure")
eng.setErr(sentinel)
if st := eng.Status(); st.Err != sentinel {
t.Errorf("expected sentinel error, got %v", st.Err)
}
eng.setErr(nil)
if st := eng.Status(); st.Err != nil {
t.Errorf("expected cleared error, got %v", st.Err)
}
}
// TestValidate rejects out-of-range values.
func TestValidate(t *testing.T) {
bad := []func(*Config){